AI and ML have been used in video games for a long time to provide a self-improving and challenging experience to gamers. Regarded as one of the best examples of Artificial Intelligence in everyday life, these can be easily experienced by players in the form of:
1. AI-controlled Non-Playable Characters (NPCs) that react dynamically to player actions
2. Procedural Content Generation for generating automated newer game environment when combined with Machine Learning
3. Player-experience modeling for dynamically balancing gameplay difficulty based on player skill Machine Learning, on the other hand, is often used in video games to generate background music by using Artificial Neural Networks. DOTA 2, a famous MOBA game, uses Deep Learning in the form of open-AI five.
VIDEO GAME TERMINOLOGY
The gameplay experience varies radically between video games, but many common elements exist. Most games will launch into a title screen and give the player a chance to review options such as the number of players before starting a game. In some games, intermediate points between levels will offer save point where the player can create a saved game on storage media to restart the game should they lose all their lives or need to stop the game and restart at a later time. These also may be in the form of a passage that can be written down and reentered at the title screen.
PLATFORM
PC game
Home console
Handheld console
Arcade video game
Virtual reality
Mobile game
Cloud gaming
Input device
video game can use several types of input devices to translate human actions to a game.
Most common are the use of game controllers like gamepads and joysticks for most consoles, and as accessories for personal computer systems along keyboard and mouse controls.
Digital cameras and motion detection can capture movements of the player as input into the game, which can, in some cases, effectively eliminate the control, and on other systems such as virtual reality, are used to enhance immersion into the game.
Display and output
The game's output can range from fixed displays using LED or LCD elements, text-based game, two-dimensional and three- dimensional, graphics, and augmented reality displays.
Features such as color depth, refresh rate, frame rate, and screen resolution are a combination of the limitations of the game platform and display device and the program efficiency of the game itself.
The game's output can range from fixed displays using LED or LCD elements, text-based games, two-dimensional and three- dimensional graphics, and augmented reality displays.
The game's graphics are often accompanied by sound produced by internal speakers on the game platform or external speakers attached to the platform, as directed by the game's programming.
This is most commonly haptic technology built into the game controller, such as causing the controller to shake in the player's hands to simulate a shaking earthquake occurring in game.
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