Shivani K N
I Sem BCA-D2, NCMS
Virtual reality refers to a computer generated process in
which a person can interact with an artificial three dimensional environment
using electronic devices.
The term virtual reality was coined in 1987 by JARON
LANIER. Virtual reality helps to create a relationship between the user and a
virtual environment. Processing of virtual reality is a combination of both
hardware and software.
Virtual
reality consists of 3 types;
1.Non –immersive
2.Semi –immersive
3.Fully –immersive
Virtual reality includes some key elements;
Virtual world, an imaginary space that independently
exist from the real world, interaction, comfort, education.
Common examples for virtual reality;
Learning, health care, recruitment, tourism etc.
Working;
Virtual reality is the presentation of a user interface in 3D,while monitors and TV screens
only allow a limited 3D experience, virtual reality can be a 360 degree immersive
experience. Hardware part is used for viewing purposes,whilethe software can
help to create environment. A simple example of this are the games, where a
headgear attached HDHI cabels helps to transfer images from the box.
Applications;
1.virtual reality in sports.
2.In military.
3.In space exploration.
4.In programing language.
5. In engineering and robotics.
Advantages;
1.Realistic scenarios.
2.work collaboration in work place.
3.Improves the quality of education in different fields.
4.Simplifies complex problems.
5.Helps with impressive visualisation.
Disadvantages;
1.Getting addicted.
2.Infective human connections.
3.Functionality issues.
4.Potential eye damage.
5.Possible impacts on real body.
The future of virtual reality is hard to predict but one
thing for sure the world of environment is going to see a lot more of it.
Virtual reality is starting to evolve into video games and movies.
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